I began adding some walls, furniture and textures to the hospital room. Overall I think I need to work on the textures more; I’m not sure about the transparent wall but I wanted to experiment with something just to see how it looked.
Here is a close-up of the IV drip bag.
When you get close up to the figure, you can seen some deformation of the skin that was caused when the rigged “bones” (used for animation) were attached inside the skin. This deformation will need to be corrected using paint weights or other techniques. (Need more help/research here.)
Next I created a camera and constrained it to a motion path. You can tell from the animatic that the path needs some tweaking, but this first attempt helped me understand the theory. Now I can go in and refine my curved path that the camera is attached to.