Koi fish 2.0

One of the main reasons I chose to do this particular level of the Chakra Garden was that I’ve been continuously working on a model of a Koi fish. Each time I have modeled it I have learned new techniques, and it goes quicker each time. I believe doing several iterations of the same thing can be beneficial to developing my skills as a 3D artist. Below is a model I did at the beginning of the semester. Not the jaggedness of the fins – this was caused by an improper understanding of how to use the Move tool while trying to achieve a feathered look.

Koi_Render-blk

Below is the model I completed yesterday. The entire model and Polypaint took apprx 6 hours, whereas my previous model took over 10 hours.

new-koi

Koi-poly1

I’m still not entirely happy with the shape of the fins, nor the polypaint, but because of the approaching deadline, it was time to move on. I brought the model into Maya. This time it was much easier to export the UV texture maps and low-poly OBJ, which is something I have struggled with in the past. Again, it was good to do iterations to increase retention of learned skills.

Koi-motionpath

I was able to quickly put the fish model in a circular motion path in Maya, and it animated smoothly. I exported it as an FBX then imported into Unreal.

koi-floating

Unfortunately the animation doesn’t work in Unreal, he just kind of floats there in the sky. This is a problem that can probably be solved with a few tweaks, but again, I need to let it go in order to wrap up other things to meet the deadline. So for now, he looks like a balloon!