For this part, my goal was to further sculpt the terrain in Unreal Engine into a garden landscape. I created a basic elevation (top-down view) in Adobe Illustrator to serve as a guide, create a simple Plane in Unreal, and applied the texture to the plane. I wanted to control the transparency of it, but Unreal seems to make this ridiculously difficult, so I worked around that by moving it up off my terrain and turning it on and off a bit.
I dropped in some cylinders FPO (For Position Only) to get a feel for where I want my sculpted columns to be located in the future.
I began trying to sculpt the pathways. Whoa! Brush intensity too high. Not what I was going for.
This is more like it. Next steps will be to create a stone pathway along the raised areas and fill in more landscaping.