I’ve hit a few stumbling blocks in Unreal. I agree with some people who have said that Unreal makes everything 10 times harder than it needs to be, the but results are worth it. (I hope!)
I used the garden elevation illustration I created earlier in Illustrator, and brought it into Maya (Create/Illustrator object) to make the twirl pathway. I used the landscaping and smooth tools to sculpt the terrain to suit it better.
I applied a cobblestone material, but I wasn’t happy with the scale of it. I followed this tutorial, but couldn’t find a way to scale the texture. Not sure what I am missing here.
Here is a screenshot of the Material Editor.
I thought perhaps the material seemed too large because I had scaled up the path object by 300 when I imported it. I went back and scaled up the object in Maya and re-imported it, but that had no effect.
For now, I decided to go forward with a different texture. I may smooth out the terrain a bit, but I kind of liked how the path looked a bit eroded here.