Scene design in Unreal

Now that I’m starting to get a handle on the asset pipeline from Zbrush to Maya to Unreal, I’ve begun bringing in a some of the assets I’ve built and arranging them.

Unreal1
Fountain, column and lilies from far away
Unreal2
Closeup on column and lilies

When I play-tested it, the scale seemed off. I found some documentation that says a basic Player is apprx 180 Units high. Unfortunately in Unreal, objects are simply measured in terms of relative scale. There isn’t an easy way to measure how many units tall something is – it is simply a 1x1x1 scale. (This seems like something begging to be fixed?!) You can go into the editor and see the actual size of the units there, but no easy way to scale them to an exact size.

Knowing that a standard cube is 100 units high, it stands to reason that two cubes stacked would be 200 units, or slightly higher than the average player character.

cubesize

By using two stacked cubes as a frame of reference, it seems obvious to me that I need to scale everything down in size or else my player will feel dwarfed.

scale

Next steps are to import the rest of my objects and get them scaled appropriately, get some water in the fountain, landscape the terrain a bit more, and figure out the steps to package the level for export so others can play.

I hope to also be able to build the controllers to take it into VR.