Salamander refinement

I imported my model from Maya into Zbrush as an OBJ file, then used the Insert H-Ring tool to create some elbow-macaroni type shapes above the eyes, then used the Move and Smooth tools to flatten and shape.

Salamander refinement – eyelids

I added some ridges with the Standard brush

Texturing the back

Then I began to use the Polypaint tool in Zbrush to give it some color

Polypainting