Finishing salamander

I applied final polypainting and texturing of  the salamander in Zbrush and exported it as an OBJ to be brought into Maya.

Below is the happy little salamander in Maya. 🙂

I turned on Xray view to create a skeleton and position the bones correctly into the mesh.

Salamander with bones

The final mesh with skeleton was exported as an FBX to be brought into Unreal.